Saga of the Five Gods will be about exploring one of the new continents of Mythodea and homeland of the Skargen: Rhînland. Here you can learn everything about the feared people from the North, their history, culture and religion, and explore the many mysteries and unseen creatures this continent has in store for you!
This event is not for the faint of heart! We will rely heavily on Play to Struggle, showing you a darker, grittier side of the Mythodea world. Rhînland is a cruel and hungry place, marked by scarcity. The shadows here are deeper and the monsters have more teeth!
With this new chapter of Mythodea Stories we will also up the production value: our new location offers dark woods, swampy hills, and an open lake, in addition to new elaborate props and set pieces. If you loved Assassin’s Creed: Valhalla or the 13th Warrior, you’ll feel right at home here!
While this event takes place in Denmark near the German border, it is aimed at all international LARP players out there. The spoken and written language will be English; that includes every Outgame announcement and all briefings as well as all Ingame documents and NPC role play to allow more people than ever before to be part of this exciting new story!
The Skargen have haunted our lands for years and the roaring seas for even longer. Now, with our knowledge about the world around Mitraspera growing, it is clear that the answer to the never-ending waves of Skargen can only be found in one place: Rhînland, their cursed homeland.
But the continent is haggard, savage, merciless. The inhabitants, in their desperation close to madness, are a constant danger. Unknown forces are at work, and the threshold between the spheres is so thin here that it’s almost like the Gods themselves walk among the mortals and play their cruel game with them.
Rhînland is dark and unpredictable. The torches and campfires burn paler, and the darkness is deeper, hiding new, unimaginable creatures. A whisper from the mossy undergrowth of a forest, a screech from deep within a pitch-black cavern, the roar of an entire Skargen fleet almost drowned out by the raging of the ocean, these may all be the last sounds you ever hear. Be on your guard as you enter this cursed continent, for everything here craves your blood – and ultimately your death.
Chapter #1: Deception of Askalar
The first chapter will bring you to a remote island off the coast of Rhînland, hidden by dense fog. Razor-sharp rocks and unpredictable currents forced your ship to land, and now you are facing the mysterious island, its pale inhabitants, and the creatures that lurk in the shadows, until your ship is repaired. But the longer you spend in this eerie place, the more you get the feeling that your landing here hasn’t been an accident at all but a misguided invitation by one of the Skargen Gods, Askalar himself…
21.09. – 24.09.2023 – Stevningshus Scoutcenter, near Aabenraa, Denmark
Event Information & Details
Dates and Location
Saga of the Five Gods is a tent con 21.09. – 24.09.2023.
The event takes place at Stevningshus Scout Center in the Southern part of Jutland near the city of Aabenraa, half an hour north of the German border.
Arrival and start of the game
The regular arrival will take place on 21.09.2023 from 10:00. We advise you to arrive in time because from the beginning of the game, no cars will be allowed in the area and you will not be able to unload near your campground. The start of the game is after the SL speech (approx. 19:30 hrs).
Stevninghus Scout Center
Holmvej 9, 6200 Aabenraa
Using google maps, you can search for scout center Stevninghus or Stevninghus Spejdercenter
English. The event will be suited for an international audience.
During the event, we will provide sufficient toilets and showers; most of these will be provided by the location itself. If needed, we will set up additional dixi toilets. As with every festival, there may be waiting times at the sanitary facilities at certain times due to high demand. It is very important to think of toilet paper every time you go to the toilets, as we do not provide it.
The sanitary facilities are spread out among the location, with most stations having designated taps for filling bottles and doing dishes. As the location requires all year approval and sampling of the water and pipings, there will be clean water in all taps.
Loss of ticket
If you have lost your ticket before the LARP, you can simply log into skald.com and print it out again.
If you have lost it on your way, simply open the ticket on your Skald account.
Loss of wristband
If you have lost your wristband, you can report to the HQ tent, where you will get a new one.
Please bring your identity card and your broken wristband with you.
We will set up (very large) marked garbage containers at the edge of the site, where you can easily get rid of your garbage. Additionally, the location offers limited sorting stations around the area.
Please put your garbage into the containers and do not put it in front of them.
Do not leave valuables unattended, because opportunity makes thieves.
OT theft during LARP is rare, but it is still best to lock away your valuables, e.g. in the car or have them on your person.
Tickets are available in our ticket shop: SKALD.COM
Player ticket prices
Junior-Ticket Participant fee:
Please consider the dark theme of the LARP before bringing juniors to the event.
Participants from 0 to 6 years do not have to be registered and do not have to pay anything.
Participants between the ages of 7 and 13 pay half of the current player ticket price and must book a Junior Player Ticket.
Please note that in case of doubt you can prove the age of the children at the check-in (e.g. take a copy of your children’s ID card with you).
We would like to introduce you to our charity tickets. These are especially drastically discounted tickets that are meant for people who cannot afford one of our regular tickets for a variety of reasons. While stocks last, these are available in our shop. 25 people can apply for these tickets right from the start – i.e. be put on a waiting list for them. Once a month, we go through the applications and ask for a short, undefined and informal justification by email. No official proof or anything like that is required. This small hurdle is intended to ensure that these tickets actually end up in the right hands. However, we will not check whether what is written to us is true – we simply trust in the honesty and decency of our participants. So it’s certainly possible to get these tickets by fraud, but hey… that would be pretty… well, you know.
If there are more applications than there are charity tickets, the order will decide. If more than 500 tickets are sold, we will release more charity tickets. For these, the waiting list will start again.
Hopefully this new possibility will make it easier for one or the other to experience a great LARP with us. We are looking forward to seeing you!
Outside the grounds there are designated parking areas where you can leave your cars for the duration of the event. There are no parking fees and you can pick up your car at any time to go shopping.
Driving on the grounds and the parking lot with your own vehicles of any kind is at your own risk. The organizer is not liable for damages caused by participants or third parties. The event parking lot is not supervised. There is no liability for theft.
Parking outside the marked parking areas is prohibited. Vehicles parked illegally will be towed.
The costs of towing (plus 25 € handling fee) will be borne by the vehicle owner.
Loading and unloading of vehicles is only permitted in the loading zones marked by the organizer. The maximum loading time is 10 minutes. If this time is exceeded, the vehicle will also be towed away at the owner’s expense.
Accommodation is in tents that you yourself bring with you and which are suitable for the ambience of the event. If you don’t have a medieval-looking tent, you can camouflage a “normal tent” with linen sheets or nets, so that it no longer looks like a modern-day plastic tent. Get advice from experienced players in our forum. Unfortunately, we cannot offer central sleeping places, but the last years have shown that many players organize themselves into community tents through our forum. If you don’t know where you can sleep, just have a look there.
Please note in your camp planning that we calculate a maximum of 15m² per participant. This is the total area per quarter, this does not give entitlement to each individual.
The allocation of the tent site is based on the registration for a banner, a quarter or a group. Registration will be possible from spring. Those who have not registered for a specific quarter by then will automatically be allocated to a quarter.
In addition to the standard option of sleeping in an In-time tent camp, the location offers a number of beds in huts, sleeping rooms and sleeping halls.
There will be an option to rent one of these beds for the duration of the LARP.
Rooms will be allocated by the team to those who bought the rent-a-bed option.
We hope that our rent-a-bed option will allow more of our co-players, who would normally opt-out of LARPs in the colder months due to medical reasons, to join in.
Saga of the Five Gods is a self-catering con.
All players and NPCs are self-catering. Fires may be lit at designated fireplaces or in fire bowls you brought yourself, (NOT on the ground) at a sufficient distance from the forest or shrubs
In general, there is no age limit at Saga of the Five Gods.
Minors and their guardians are kindly requested to observe the following rules.
Entry Requirements for Minors
Participants from 0 to 6 years of age do not need to register and do not have to pay anything.
Participants from 7 to 13 years pay half of the current player ticket price and must book a junior player ticket.
All underage participants need an adult and legitimate supervisor to attend the event.
Children and Fights
The parents or guardians of underage participants must always be within reach in battles or combat situations, as well as in urban and catering areas. Children under 14 years of age are generally prohibited from participating in adult fights.
Rules within the Town and Taverns
Children under 14 years are allowed to stay out until 22:00, teenagers under 16 years until 23:00 and teenagers under 18 years until 24:00.
We reserve the right to expel the parent or guardian and his/her child(ren) from the event if this rule is violated.
All dogs must be registered for Saga of the Five Gods.
For this we have set up a dog ticket in the ticket sales. This ticket costs 15,- €.
The dog must be checked in with the e-ticket at the check-in.
There is an absolute muzzle and leash obligation. In case of non-compliance, the dog owner with the dog will be expelled from the event.
Snakes, spiders or other poisonous animals are prohibited.
NPC's at 'Saga of the Five Gods'
A new enemy emerged some years ago, to scourge the coast of Mithraspera. A vile people, praying to old gods, basking in the glory of combat and sacrificing blood to a mysterious being in their home, Rhinland. Now the tides have turned and the fighting will take place on the soil belonging to the Skargen, as they will be a focal point of Saga of the Five Gods.
In order to play as a Skargen, you should register early in the NPC portal, Facebook group, and download the corresponding style guide. There you will find all information about how you should look as part of the new threat.
The Playmaker Concept
In the Live Adventure we believe, that the best stories are those we create together. To that extent, we use the playmaker concept to co-carry the stories ingame, with you. In short, the Playmaker Concept, is a role that you can take on, as a participant where you help create scenes and further parts of the story, for others. You will be a part of making certain plot hooks and scenes happen, with a little bit of OT knowledge.
There are two ways of being a playmaker.
The first way, is through your own Mythodea character, with your current group and in your current
camp. Of course, you will take on the role for a larger part of the game than just your own group. The other one, is to take part in our cast of story-driving NPCs, playing multiple characters. In the last few years, a lot of this cast have appeared at our larps in different roles, such as the Elemental tribes, Freischar, evil-doers with prices on their heads, Atteron, and various Knights. Every year we are looking for new people who would like to join us, in telling the grand stories of Mythodea.
If you would like to participate as a jumper or plot NPC, please contact the plot direction via firstname.lastname@example.org.