Immersion & Campaignplay
A World Full Of Adventure
Beyond the Seals (JdS)
Beyond the Seals (JdS) is a 6-day LARP event to which you bring in your own tent and self-catering. There is also the option to book a tent with us or eat at a street vendor’s. It was our first spin-off event of the ConQuest of Mythodea, the world’s largest LARP, before the Chronicles of Mythodea.
JdS 2021 is a self-catering camping con from June 1st to June 6th 2021 and takes place around the Scouting Grounds of Immenhausen near Kassel, in Germany.
Like ConQuest, JdS takes place within the fantastic world of Mythodea, where an ancient conflict between the sacred elements of creation (fire, earth, water, air and magic) and their dark counterparts rages.
While at the ConQuest and Chronicles this conflict is directly dealt with in the form of warfare and is always in the center of attention, the focus at JDS is more on the smaller and quieter stories that make the world believable and lovable.
Beyond the Seals is all about the settler groups who have made the continent of Mitraspera their home in recent years and have shaped their daily life and politics of the country.
At the same time, the Convent of the Elements is celebrated and a variety of game incentives are created within the arena, tavern & city simulation.
JDS is definitely “cozier” than the other two events and impresses above all with its high level of ambience, game density and its family friendliness.
To register for a seal, banner or group, the coming quarter manager (Viertelmanager) on Skald will be used. We will keep you up to date via Facebook and on Mythodea.de.
Here you can find the current information about the main plot of the Mythodea campaign.
The settlers have uncovered a powerful weapon against the undead at Sturmwacht Castle, on the island of Ghost Rocks. This is a creature of Terra called the Seedling (Keimling). Could this be the key to finally defeating the undead?
According to reports of the Southern Seal, the undead outpost of Harrowmoore is defended by the Last Banner of Undead Flesh. After a victory here, the road would be cleared to Ankor Mortis, capital of the undead.
The peoples of Mythodea march united towards the southern continent, against Ankor Mortis, the capital of the undead!
It is finally time to destroy the arch enemy.
Registering for Seal / Camp / Camping Area
Registration for a campsite, seal, special quarter or for a group is possible from spring onwards via the “Online Quarter Manager” on Skald. If you don’t have a camp, you can always post in the JdS Facebook group and ask for help (https://www.facebook.com/groups/jenseitsdersiegel/).
Beyond the Seals (JdS) is a combination of city game, politics and Mythodean campaign plot. In contrast to the other events, JdS focuses on celebrations, family and city play. You can discuss important political events in peace, but you can also forget the war against the forces of evil for a few days. The threat is very far away, plots and stories revolve more around more mundane things like petty thefts, mayoral elections, sporting events like the ever-popular Pompfball tournament and the like. Even the younger members of the family are offered a lot of fun and there are also festivities at every corner.
A vacation, so to speak, as a calm before the storm that is ConQuest!
JdS 2021 is a self-catering tent-event from 1st to 6th June 2021 and takes place around the scout’s area Immenhausen near Kassel.
Arrival and Start of the Game
The regular arrival will be on Tuesday 01 June 2021. We recommend that you arrive punctually, as from the start of the game no cars will be allowed onto the site and you will not be able to unload near your campground. The start of the game is after the SL speech at the market place (approx. 18:30 hrs).
During the event, sufficient toilet and shower containers will of course be provided on the grounds, which will be cleaned regularly. Additionally we will set up Dixie toilets. As on every festival, there may be waiting times at the sanitary facilities at certain times due to high demand. It is very important to think of toilet paper every time you go to the toilets, as we do not provide it.
Live Adventure can only release drinking water after sampling and approval from the health authorities.
Loss of Ticket
If you have lost your ticket, you can simply log into skald.com and print it out again.
Loss of Wristband
If you have lost your wristband, you can report to the HQ tent, where you will get a new one.
Please take your identity card and your broken wristband with you.
The Johanniter paramedics team will be directly on site 24 hours a day.
Don’t be afraid to visit them even for minor health problems like wasp stings, because that’s what they are there for. In case of an emergency, please inform an SL, who will immediately make sure that Johanniter – possibly with an ambulance – can reach you. For this reason, there are rescue routes that must be kept clear as to ensure that the ambulance can get through. Please be aware that every trip back from the hospital or in case of minor injuries from the event area to the hospital has to be organized by yourself. We can only recommend a taxi company that is available at a reasonable price for such a trip.
We will set up (very large) marked garbage containers at the edge of the site, where you can easily get rid of your garbage.
Please put your garbage into the containers and do not put it in front of them.
Do not leave valuables unattended, because opportunity makes thieves.
OT theft on LARP is rare, but it is still best to lock away your valuables, e.g. in the car.
Outside the grounds there are designated parking areas where you can leave your cars for the duration of the event. There are no parking fees and you can pick up your car at any time to go shopping.
Driving on the grounds and the parking lot with your own vehicles of any kind is at your own risk. The organizer is not liable for damages caused by participants or third parties. The event parking lot is not supervised. There is no liability for theft.
Parking outside the marked parking areas is prohibited. Vehicles parked illegally will be towed.
The costs of towing (plus 25 € handling fee) will be borne by the vehicle owner.
Loading and unloading of vehicles is only permitted in the loading zones marked by the organizer. The maximum loading time is 10 minutes. If this time is exceeded, the vehicle will also be towed away at the owner’s expense.
Accommodation is in tents that you yourself bring with you and which are suitable for the ambience of the event. If you don’t have a medieval looking tent, you can camouflage a “normal tent” with linen sheets or nets, so that it no longer looks like a modern day plastic tent. Get advice from experienced players in our forum. Unfortunately we cannot offer central sleeping places, but the last years have shown that many players organize themselves into community tents through our forum. If you don’t know where you can sleep, just have a look there.
Please note in your camp planning that we calculate a maximum of 15m² per participant. This is the total area per quarter, this does not give entitlement for each individual.
The allocation of the tent site is based on the registration for a banner, a quarter or a group. Registration will be possible from spring 2021. Those who have not registered for a specific quarter by then will automatically be allocated to a quarter.
Garrison Inn - Tenthotel
What is the Garrison Inn?
Included in the Garrison Inn deal is a ConQuest player ticket and a fully furnished and set up medieval tent. This eliminates a lot of transport problems and you can start playing right away.
Why do we offer the Tenthotel Deal?
For many international LARPers, but also for German LARPers, the journey to the ConQuest, the setting up of the tent and the equipment is connected with a lot of hasstle.
This is where the tent hotel comes into play:
The tent hotel should make the logistics easier for arriving at ConQuest. We will set up a tent for you, set it up for you and take everything down for you!
All you have to do is LARP.
What is included in the Tenthotel Deal?
With the booking of the tent hotel you will receive a ConQuest player ticket and will be accommodated in a tent (for one person, 180cmx250cm) which is ready to be set up.
If you book the double deal, you will receive two ConQuest player tickets and a tent for two persons (250cmx300cm).
The tent hotel will be adjacent to the Tross and will be screened off by the authentic in-time tavern “Garrison Inn”.
The package includes:
- Sleeping space within an ambient tent
- Light source
- Storage box
- Electricity access within the Garrison Inn
For those who cannot or do not like to bring their own sleeping equipment, we also provide them free of charge:
- Sleeping bag
You can eat at the numerous food stalls in the Tross. After the ConQuest there is the possibility to purchase the tent at a reduced price. Special plot is not included in the price 😉
The Tavern: Garrison Inn
The tent hotel is located in a secluded out-time area, which can be reached through the cosy tavern “Garrison Inn”. Here you can relax and unwind with a cold or warm beverage. The tavern is authentically lit, offers you seats and fire pits where you can tell each other grand stories. Another advantage of the “Garrison Inn” tavern is that you don’t have to walk a long way to your fully furnished tent, because it’s only a few steps away.
Early arrival starts Monday, 31 May 2021, 15:00 – 22:00.
The early arrival flat rate is 15,- Euro per person.
Participants from 0 to 6 years do not have to pay anything.
Participants from 7 to 13 years pay 5,- Euro.
Participants do not need to register for early arrival and have to pay on site at the check-in.
Catering - Food
JdS is a self-catering con. In addition, many food stalls in the city area offer you a variety of goodies. As an additional service you will find a supermarket directly on the Con area.
All players and NPCs are self-catering. Fires may be lit at designated fireplaces or in fire bowls you brought yourself, (NOT on the ground) at a sufficient distance from the forest or shrubs.
In addition, you have possibility to purchase a variety of medieval and exotic food at one of the numerous stands. Beyond that, however, the retinue offers even more: Numerous dealers for everything the knight or bard’s heart desires – from armour to drinking cups and all kinds of everyday stuff. In between there are large and small taverns where everything is served that strengthens body and soul after a leisurely stroll or into the early hours of the morning.
In the tavern on the grounds you can relax with alcoholic and non-alcoholic drinks, hold important meetings or weddings and simply celebrate a little with the right musical accompaniment.
In general there is no age limit at JdS. Minors and their guardians are kindly requested to observe the following rules.
Children and Fights
The parents or guardians of underage participants must always be within reach in battles or combat situations, as well as in urban and catering areas. Children under 14 years of age are generally prohibited from participating in adult fights.
Rules within the Town and Taverns
Children under 14 years are allowed to stay out until 22:00, teenagers under 16 years until 23:00 and teenagers under 18 years until 24:00.
We reserve the right to expel the parent or guardian and his/her child(ren) from the event if this rule is violated.
Entry Requirements for Minors
Participants from 0 to 6 years of age do not need to register and do not have to pay anything.
Participants from 7 to 13 years pay half of the current player ticket price and must book a junior player ticket.
All underage participants need an adult and legitimate supervisor to attend the event.
All dogs must be registered for JdS.
For this we have set up a dog ticket in the ticket sales. This ticket costs 10,- €.
The dog must be checked in with the e-ticket at the check-in.
On JdS there is an absolute muzzle and leash obligation. In case of non-compliance, the dog owner with the dog will be expelled from the event.
Snakes, spiders or other poisonous animals are prohibited at JdS.
Special features at JdS
The Town of Holzbrück
Holzbrück was founded seven years ago (JdS 2013) by Antonio Maria de la Tiroli when he decided to settle down with his traveling fair. The founding families as well as the attractions and merchants around the Rabenschrey Arena still have great influence on the town (the Coachmen, tavern, O’Gradys, Ludus Cruentus, Haus Amaranth and Fono).
The new structures and recurring convent have enabled a flourishing town to develop along the great east-west route in the heart of Mitraspera. Tyrolis most skillful move was that he did not take on the “big” offices in Steinbrück himself, as he used to do in the past, but with his association to business and proximity to the citizens, he has a share in almost all of Holzbrück’s businesses.
As president of the association, he is now also investing in his newly discovered passion:
The Holzbrück Pompfball team.
Brother Quinn of the Red Code and the upstart Thomas Breitenstein are now dead, and the mayor’s post of Holzbrück is currently vacant. The city administration is currently maintained by a protector.
Meanwhile Antonio de la Tiroli continues to work diligently on his memoirs and profits from his arena. But he will have to look for new sources of income, due to the war in Kal’Hatra there is hardly any profit to be made from the trade agreement.
Whoever intends to fill the mayor’s post will not get far without his goodwill.
Even though it seems that he has almost completely retired from politics and hardly makes use of his position in the Citizens’ Council, he sits in the “skull and club” of the Citizens’ Council every evening.
And so we are all curious to see how the history of Holzbrück develops.
Every year the Convention of the Elements is held for elements’ people and settlers, rulers and scholars from all areas of the continent.
Away from the innumerable warzones on which Mythodean’s fighs throughout the year, people gather here to discuss the past, present and future of the country on a large and small scale.
The upcoming convention will be hosted by the Northern Seal, Her Excellency Ka’Shalee Zress and His Excellency Kop-tar, as the Seal celebrates its 15th anniversary!
The playingfields were on fire and all over Holzbrück the enthusiastic shouts of the many spectators could be heard as “Viribus United” gloriously won the cup in the final in the second year of the tournament.
Now get ready for 2021, when it’s time for: “Pompfball Round Three”!
Seven years ago, settlers brought the sport “Pompfball” (an IT variation of field hockey) to Mythodea. Since then, the Almitrasperian Pompfball Championship has been held every two years on the southern continent.
In 2018 the hilarious sport conquered the other side of the seals, since then there is a great tournament every year for the “champion’s cup”.
The previous winners:
2019: Viribus United…
2018: Gold-green Terra 04
The basic rules:
-The game is played 2x 8 minutes on a 15mx25m field
-Each team consists of a goalkeeper and 4 field players
-The ball must go into the goal
-After the end of the match there may be some extra time with golden goal
-After the end of overdraft, you take penalty shots
-Any foul that the referee sees will be penalized
-To play the game you need…
Five players (absolute minimum, eight would be better!)
Each team will provide a referee (if not playing)
Your own pomps are allowed and desired, but they must comply with the rules.
Soccer shoes, jumper boots, etc. are prohibited
That it is a LARP sport is asked for “sportive hardness” in every form. But this is ONLY ACTED AND NOT REAL. Please be considerate of your opponents during the game, control and stick to OT-agreements.
Are you interested? Then train hard, the registration for the tournament starts in Autumn!
Come hither, all you good people gather to see the most spectacular and grandiose fair this country has ever seen!
Come from north and south, west and east and experience Tyroli’s incomparable fair which includes the Convent and famous Pompfball tournament.
Browse the displays of the traveling traders and enjoy their exotic delicacies. Marvel at old and brand-new attractions and be enchanted by the biggest and newest one:
The Arena with its gladiators offers a fairground and for the visitors a centre of exciting entertainment of the highest class.
And that, dear people, is by no means all!
If the Convent makes the idyllic Holzbrück the most politically important place on the continent and the fair makes it its cultural centre, then the large and small guilds of Mythodea will not hesitate to send their representatives and branches to offer their arts and services.
Whether tired from the hard fights on the pompfball field or the debates at the tables of the Convent, Tiroli’s formadibles Faszinaticum will offer each of you peace, relaxation and distraction!
Where could you find better merriment, more hearty, more greed than at Antonio de la Tiroli’s fair?
Come and find out for yourself!
Also this year the fair shall be the focus of our event. Merchants, guilds and other attractions will make sure that you won’t get bored aside from plot and combat.
The fair is not only meant to entertain you with culinary delights, but also the arena and the guild section of the city should provide exciting game incentives.
NPCs at JdS
But life as a successful gladiator was not just about winning – you had to do it with style, to wow the audience with your performance. See, there surely were better warriors than Sorius, who had already defeated many enemies in war.