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Rules

On this page you will find all rules, explanations and game principles relevant to the game.

The new CSM (Can-Should-Must) set of rules is similar to the DKWDDK (You-Can-Do-What-You-Can-Represent) rules. In LARP, point free play has become the norm, which is why we are now taking this step. But a few rules are needed to guarantee the safety of the participants. The goal is to have even more great presentation and to save a complex set of rules. At the same time we want to communicate our game philosophy even more clearly so that all participants know what to expect (and can thereby better gameplay!). Especially for fighting, alchemy, magic and theivery games there will be extended rules and clear announcements.

CSM Rules

Previously, Live Adventure events had a points based system by which a character’s abilities were recorded on a character sheet. In the future, we want to enable an even freer game, guided by the principle: You-Can-Do-What-You-Can-Represent (DKWDDK). Of course you can still orientate yourself by the former point based Mythodea rules.

The participants at many of the events come from different countries with different LARP traditions. In order to enable a harmonious interaction, we have nevertheless formulated some rules. These fall into three areas: can, should and must.

Our three most important rules (explained in more detail below under “should”) are the following:

➺ Always show some kind of reaction when being approached by another participant.
➺ Don’t expect any particular reaction from your opponent when you are being approached.
➺ Always assume that you are a nice person to OT and behave politely and nicely yourself, even if you have an in game conflict. (Actual formulation: Don’t be an asshole and assume that your counterpart is not one either!)

In addition, there is the so-called victim rule – that is, in case of the possibility of character death, the victim decides for himself whether he will leave the situation dead or badly wounded. The IT attacker cannot determine whether a victim IT “dies”!

Can

These are suggestions how something can be played or displayed. But the players are free to do things in a completely different way.

Should

Players should follow these rules in order to contribute to an atmospheric event. Should rules also have to do with mutual consideration and help to provide all participants with the kind of experience they would like to have and which is established as the standard by Live Adventure. NPCs and playmakers always act according to the should rules.

Must

Only a few rules are formulated as a clear must. These are rules which concern the safety of the participants and the validity of OT law and regulations. These rules must be followed by all participants at all times.

The complete CSM rules and the supplements on thievery, powder weapons, magic, alchemy and fighting rules will follow shortly.

If you need a character sheet, please use the character questionnaire below. This is not about points, but about basic role-playing questions for your character which you can work out for yourself before the event.

Here you can still find the old point based Mythodea rules:

https://www.live-adventure.de/de/larp/regelwerk

The old set of rules is no longer official, don’t expect others to play by it. But use it as a guide if the free game still overwhelms you.

Creating a Character - Vital questions to ask yourself

Answering a few questions can help to make your character even more lifelike and human (or dwarfish, elven, …). Conflicts and weaknesses make a character more and more interesting and create opportunities for role-play. In conversations, you may want to get involved in being questioned and “accidentally” talk about something that you “regret” later. This creates opportunities for character development and exciting play.

  1. What is my name?
  2. How and where did I grow up and how does that influence me to this day?
  3. How do I earn my living, what is my social standing?
  4. People say my greatest strength / my greatest talent is …
  5. People say my greatest weakness/vices is…
  6. Who or what would I give my life for?
  7. What am I afraid of?
  8. What do I my opinion on magic or faith?
  9. Which decisive experience has shaped me?
  10. What dark secret from the past will one day catch up with me?

``LARP along!``

“LARP along!” is a campaign that aims to increase the quantity and quality of the gameplay at our events. It is intended to counteract the tendency (caused mainly by mass dynamics) that LARPs degenerate into festivals from a few thousand participants onwards and to bring the live role-playing character of our events to the forefront.

Game Master (SL) as Part of the Game

The “new” gamemaster system is a composition of the known team and the so-called play-makers as well as excellently briefed NPCs.

SLs will help you with any questions or problems both outside and inside of the game, and if they don’t have the answers themselves, they will know where to find them.  All SL’s should be as inconspicuous and non disrupting as possible. Interference should be as little as possible and as much as necessary. SLs can be recognized by a yellow bag with a strap that lies across the chest like a yellow sash. This way they are always easy to find and still do not interfere with immersion. In the battles some SL’s are dressed completely in yellow with a red headpiece, so that they are even better visible in these special circumstances.

T-shirt colors

While setting up and dismantling, SLs wear a white T-shirt with the clearly visible inscription “SL”. They are always there for you, help you with any problems and take care of any questions.

Staff-helpers (photographers, runners, catering, props/mask, as well as the crew of our headquarters) can be recognized by the olive-colored t-shirts.

During the game, the SLs can be recognized by their yellow bags with a yellow ribbon running across their chest, or in battle by completely yellow clothing and a red cap.

Time of Play - Time of Rest

The game is basically divided into “IT” and “OT”. “IT / InTime” are your characters, costumes and your entire game. “OT / OutTime” is when you are out of character and your needs outside the game.

At our LARP events the same rules apply everywhere:

  1. From game start to game end the game is constantly played. There are no game official breaks.
  2. The only exceptions to this game are the designated sanitary areas as well as the SLs commands and organizational areas.

What do I do when I want a break?

If for any reason you need a time-out and do not wish to participate in the game, please retire to your tent or an area clearly marked OT. Please do not force others to take part in your break and do not drag other players (or NPCs) into an “OT bubble”.

We also want to emphasize that your game tent is your private space. No NPC (and hopefully no other player) will come into your tent or remove anything from it without you being asked first. If you decorate your tent nicely and invite guests there during the game, that is of course fine.

Note: Please do not hide any in-game artifacts / plot items / plot relevant characters in your tent, just because you know that the NPCs will not search there. They will not do so for OT reasons and not because you hid it so well in game!

Time of Rest

These periods are set from 03:00 to 08:00 in the morning. During this period we will reduce the number of games on offer from our side. This does not mean that you should not continue playing during this time or that there will be no more plot at all, it just means that we will put most of the SLs to bed and also a large part of the NPCs will sleep.

Of course there will always be someone from the event team awake and available if you have an urgent problem. It could just as well happen at 05:00 a.m. that a few troublemakers show up at the edge of the camp at dawn – after all, the game is still going on, but we will certainly avoid large-scale attacks during this time.

Supportive Play - Gameflow and Guidelines

Our set of rules is based on very simple principles that can be summarized in two sentences:

  1. Play along. Whenever you are approached to play, react. It doesn’t matter how – just stay in character and react to the other person in the game.
  2. At the same time, don’t expect any particular reaction from your fellow players when you approach them to play. Accept what your opponent does with your game impulse and continue playing with it.

Now its your turn!

And this is where you come into play, or rather your willingness to transport the setting. For example, if you learn from a credible source in the game that 50,000 undead will walk across the meadow you’re sitting on in half an hour, it’s not helpful to the game if you think, “Oh, that’s not going to happen anyway, the game management doesn’t have that many NPCs.” Take advantage of what the orga and your fellow players have to offer and make the most of it.

Final Words on Play

Play and have fun. React to your fellow players and try to support the game impulses of others (including the SLs and NPCs) in a meaningful and creative way through your own playstyle. Let your characters be afraid when the situation seems hopeless and move closer together when the night seems too dark. Even if you know that your car is in reality parked only 5 minutes away.

Languages

All our events have one thing in common: a colourful mix of participants from all over Europe and even guests from around the world. So the question of how to integrate OT languages into the game is important!

English and German in Game

We as organizers would like to see English and German used equally as OT and IT languages. Both should represent common languages used in the game. It is obvious to your characters that they are two different languages. However, we urge everyone to use both languages if he or she is able to do so, so as not to exclude anyone. We don’t want to give languages a connotation, such as that it is the language of the savages or a particular region. This would automatically create a rating or a restrictive image. Please accept these two languages as common languages for everyone and try to involve as many other players as possible through multilingual play.

Other Languages

The same applies to a similar extent to other languages (Danish, French, etc.). Of course, if you want to use these languages, you don’t need any kind of rule-set skills.

SL Speeches

The SL team, strives to provide a large number of bilingual SLs (German / English) in each camp. If necessary, we try to cover further languages by appropriate game leaders, but this cannot be guaranteed.

In each camp there are large groups of non-native German speakers. We would be very happy if someone would translate for these players when they are addressed in the camps. This refers especially to the IT speeches. Experience shows that it is often enough to repeat the most important information at the end of a speech or address in English.

LARP Safety Check

In general, each participant is responsible for the safety of the weapons and armour he uses.

For orientation read the LARPZeit weapon check.

KSM Extensions

Here you can find the CSM expansions for combat, magic, alchemy, gunpowder weapons and thievery.

If you are interested in this gameplay, please read the short and clear rules.
Even if you don’t play a mage, for example, it can still help to read the rules to support the game of the others.

Fighting Rules (Coming Soon)

Magic Rules (Coming Soon)

Alchemy Rules (Coming Soon)

Gunpowder Rules (Coming Soon)

Ingame Thievery

Here you can read up on the rules for ingame thievery.
Thieving is IT and is only allowed according to these rules.
Stealing is and remains an OT crime!

Rules for Thieves and Thievery

Important – Thievery at our events:

Thieves Orga: At our events, the Shadow Guild is the responsible orga for any depicted criminal gameplay!

The guild has to be informed about game content that goes in a criminal direction, because as an orga-instrument it makes sure that such play may be allowed at the events and contributes to the game’s enrichment. If you would like to offer in-game content for criminals, such as a thievable in-game items, please contact us before the event or contact the Shadow Guild directly.

This is the only way to register criminal gameplay at our events!

Only “thievable goods” marked by the orga may be stolen.

You want to set up an illegal business or do something illegal? Contact the guild! You can find them on Facebook as a shadow guild or b contacting LiveAdventure.

Gameplay for all Rogues:

The red-finger gameset (see below: red dice, books & pouches) is open to any player. These are special game offers for villains, which have been put into circulation by our crime organization. (see below). Theft of items not specifically marked by the Orga is not allowed!

There are also numerous other missions for members of the Guild of Shadows.

The Guild of Shadows:

OT, they are the game’s conduit for any crimes committed in the game, whether by members of the guild or independent players throughout the event, ensuring that all participants have fun.

IT they make sure that crime and order are balanced.

They will train you in the rule-based rogue skills, offer entertaining guild missions, and maintain a game-enhancing presentation of criminal gameplay without sabotaging the game of others. They help us portray a believable multi-layered world full of light and shadow. Here you will find gameplay such as: theft, kidnapping, assassination, burglary, espionage, drug dealing, forgery, picking locks, smuggling goods, street fighting, robberies and much more.

Due to the special game content, only adult players are allowed to play within the Shadow Guild. However, minors can join the guild in the future. (see below)

How can I find the Shadow Guild?

OT you can reach the crime organization e.g. via the Facebook page Shadow Guild or through LiveAdventure.

IT your characters have to find the guild wthin the game, prove themselves, have a sure instinct, skill and an alert mind as well as a lot of patience. Rumor has it that there are many ways to find the hidden guild if they don’t find you first. Rumor has it that there is a strange light that shines abundantly at night. Rumor has it that the merchants know more than they let on. Others claim to have discovered mysterious symbols. The majority of the crooks have worked their way up through time in the world of crime until the shadow eventually enveloped them.

May my kids take part in criminal gameplay?

Yes and no. The Shadow Guild trains many things that are not suitable for children. And also the game of murder and manslaughter, fake drugs, lock picking and general criminal gameplay is only suitable for players over 18.

But we cordially invite children to participate in the game of stealing designated red dice and red purses.

We hope that you will make sure that your child does not forget to roleplay. We want this kind of crime to be committed secretly and skilfully and not as a clumsy “hit and run”. These items are not lootables!

Stolen bags and the valuable, fist-sized, red foam cubes can be handed in by your child to the HQ tent in the city, i.e. the “fence”, and in return your child will receive play money or another item.

However, if your child finds other characters in the game who accept these goods, he or she will probably make contact with the guild and can earn a name with the guild until their 18th birthday when they may be initiated into the shadows.

Game Drugs:

An example: The drug Blitz (translates to lightnin), which was brought into circulation by the Shadow Guild, in reality is just a piece of candy sugar in icing.

IT it is a drug that gives either one Health back or one Health on top of your maximum as long as the effect lasts. The next day the now dependent character has one less Health Point until he takes Blitz again.

The narcotics trade in game is a highly competitive play area. All narcotics must be registered OT with the Shadow Guild. Game drugs are intended to enrich the game and must therefore be well thought out all around.

Narcotics manufacturers always have an in-game laboratory with at least one table full of equipment that can be found by law enforcement officers outside the private tents. Please keep in mind that there is a possibility that something may accidentally break and therefore please do not get angry. Labels or logos of the drugs are always found on the drugs themselves, as well as on the table of the laboratory, so that a connection can be made.

Ideally, the drug should have an OT note on it, which OT harmless substance it is and what the effect agreed upon with the organization is! OT Example: Sugar that gives you strength.

Diabetics or players with food intolerances are not advised to simply take something like this in the game. Better ask OT what it is or just skip this game content.

For many years we have been using the Shadow Guild’s thief system with the (already well-known) “red items” at our events. For all those who don’t know it yet, here is a short overview:

What am I thieving?

First of all, it should be noted that your character sees the items in game not as  “red”, but as “normal” or “valuable” to match their appearance. A blatantly red painted candlestick is therefore more likely to be silver or golden in game. The exact in game color is not important, only that everyone agrees it is valuable.

a) Large red dice and books (made from foam)

These are representative of small and moderately valuable objects. The dice will be found primarily at merchants’ stalls and the thief will certainly not get a large reward, but if he is lucky he may get some copper or something edible in exchange for the object. The books are more likely to be found in the in game administration or library. Here the thief can probably not get copper, but he can hope for some small and nice information.

This game is free for all participants. Adults and also children!

b) Red pouches (these are exclusively used for pickpocketing)

These are worn on a belt and represent money pouches / purses. These pouches are intended to simulate simple pickpocketing. The contents are varied and may be kept by the player. Please leave the note with the OT instructions in the bag. The empty pouches should be returned to the organizational HQ as soon as possible so that the next players can play with them again. Below you will find some hints on how to attach the pouch to your belt and the card to print it out yourself on cardboard. If you want to contribute to the pickpocketing game, you are welcome to make red pouches and contents and have them stolen by other players. Please assume that this is a donation to the game and you will not get them back. Thank you for giving your fellow players a nice game!

c) Red… objects and more!

Anything else in the game that is clearly completely covered in red paint or has a thieving game marking may not be stolen just like that.

This is game content for players in the Shadow Guild and it is simply uninteresting to outsiders. Without an order from the guild you don’t know what to steal and thus shouldn’t. Please leave these items for the guild game. Thanks!

For guild villains, in-game items are obviously very valuable and unique items that get their value from the interest of certain customers. Stealing them and then selling them successfully constitutes a great success for every thief. However, all these objects may only be stolen after receiving a direct order from the Shadow Guild.

Investigation and Consequences:

The SLs will supply the dice, books and bags. However, they will always spawn as new objects and not the same (previously stolen) ones. It is different with the specific “red things” (listed above under “C”). If e.g. after a few hours a certain candlestick appears again, it remains the same in the game that was stolen before.

If the person who stole the item has not reported it as stolen, the investigators will also consider it a red item, simply an item.

If an investigator is looking for a “candlestick made of pure silver” please do not say “oh, this one is golden” but accept the game of the investigator. Here it can easily happen that the investigating authorities take up a trace and have a lead on the thief – if he has left evidence for his crime…

Instructions on how to bring pickpocketeable pouches into the game:

Make your bag thieveable (so the thieves can steal it safely!)!

What are these specifications for? Cutting the bag with a real knife is prohibited for security reasons!

Important: by wearing a small red bag at a Mythodea event, the owner agrees to take part in the thief/pickpocket game. Each participant is aware that he has no guarantee whatsoever that the bag or its contents will be returned.

These bags are not intended for looting unconscious people. A player may simply decide what to give the looters as loot.

These pouches are only meant for skillful pickpocketing!

We thank all participants for donating their red bags and their contents!

Who should “find” a red bag Please return them (empty or full) to the City HQ as soon as possible so that they can be re-introduced into the game. Thanks!

IT theft vs OT theft:

If we speak of “stealing, thieving, pickpocketing, etc…” in the game, then this refers to the act of playfully stealing special game items.

On the other hand, if someone speaks of “something being OT stolen”, then this means that some personal property of a participant was taken without prior knowledge. In this out of game situation the organizers will call in the real law enforcement agencies (police).